WOPR is a polyphonic, stereo virtual analog synthesizer with totally unique evolving modulation driven by vintage 1970s cellular automata. It's made for iPad 2 or later only. WOPR puts artificial life in the service of the groove.
It's brilliantly playable: the full-width Wribbon keyboard lets you play pitch-perfect notes every time, then bend them like a guitar god to convey your inner pain to the screaming masses.
It's performance-friendly: you can create customized control panels for comfortable access to parameters. That's much better than contorting your fingers to fit some tiny panel layout.
WOPR is a seriously powerful synth, but what sets it apart is its modulation grid: you paint a pattern of cells into a grid, set the tempo, hit 'run' and let the cellular automata evolve your pattern. You link areas of the grid to any of the synth's parameters and your patches come to life, rhythmically pulsating as the patterns shift with each beat. Constrain parameters to ranges for tight control over rhythmic modulation, or set them free to dynamically breed new patches.
Being a virtual analogue synthesizer, we'd be remiss if we didn't include some allusion to the past. Here it is: the modulation grid is a bona fide 1970s invention called Conway's Game of Life. Look it up, marvel at the infinite variety of patterns, geek out on the math, then put them to work twisting knobs in WOPR.
The core synth engine justifies its powerful modulation. WOPR has:
WOPR is at version 1.2. It doesn't yet have these features, but they're being worked on:
WOPR's architecture might change a bit too. It's young and has a lot of growing up to do. Feedback is welcome, so please send your requests to firstname.lastname@example.org.
Finally, what does WOPR stand for? Anything you like. Wave Oscillator Piano Replacement? Wickedly Optimized for Phat Response? Who knows. All we can say is that it's the synth David Lightman would choose...